01 | 02 | 03 | 04 |
05 | 06 | 07 | 08 |
09 | 10 | 11 | 12 |
13 | 14 | 15 | 16 |
Shot Types. Die Roll needed for 2 Hits | Kill Shot: 91 or higher | Good Shot: 90 ~ 50 | (on) Goal Shot: 49 ~ 10 | Long Shot: 9 or less |
CH less/greater than 2 | If CH greater than 2 and chance of CH less than named shot, append (-). | If CH less than 2 and chance of CH greater than named shot, append (+) |
T05: Bf109E-7#1 On Goal Shot vs Pol 1:1 +40 → dr30; MISS T06: I16-1 On Goal Shot(-) vs 109-1 2:1 +45 → dr80; MISS T08: Bf109E-7#2 On Goal Shot vs Pol 2:1 +25 → dr42; 1H T09: I16-1 On Goal Shot(-) vs 109-2 2:1 +50 → dr75; MISS T12: Bf109E-7#1 Good Shot vs Pol 4:1 +60; dr68 MISS Bf109E-7#2 On Goal Shot vs I16-1 1:1 +20; dr63 MISS T14: Bf109E-7#2 Good Shot vs Pol 3:1 10 → dr25; 5H, Shot Down. T15: Bf109E-7#1 On Goal vs I16-1 2:1 +35; dr68 MISS |
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Standard E-7's. Cockpit prot +1. No extra Armor for radiator. All else is E-7/U1 |
Map is fixed. 15pts if the U2 escapes. |